KH: It really helped to ground everyone’s performance. How different was it to have him taking on both roles for this game? You have James McCaffrey as not only the voice of Max Payne, but also the model. To be honest, to us a drunk, world weary ex-cop working for a glamourous rich family full of secrets (and unwittingly getting involved in a story that is bigger than it seems) is about as noir as it is possible to be. We wanted to continue to push Max’s story forward in a way that made sense for the character and the criminal undercurrents at all levels of Sao Paulo society are a fantastic place to put an armed, alcoholic ex-cop with a really troubled past and some serious personal issues. There’s an assumption that the location change meant that we were abandoning the game’s noir sensibilities, but everything about the game is very true to noir it’s just less about winter in New York (although we have a lot of that too), which is not in itself that attached to noir. The Max Payne series has always been known for its wonderful art direction and take on the film noir setting did you find it somewhat difficult to keep creating a new story while still sticking true to the setting you’ve established? ![]() We wanted every detail to be as close to perfect as we could get, so Max has a real sense of weight and purpose to the way he moves. We also made sure to create separate animations for certain movements in Bullet Time as opposed to real time. So Max responds to the world around him more realistically than ever – he’ll brace for impacts by tucking in his head if you throw him toward a wall, or he’ll lean out a hand if you dive him over objects. We also implemented NaturalMotion’s Euphoria character behavior system ( the same animation egine employed in Grand Theft Auto IV and Red Dead Redemption - Ed) into Max, more so than we’ve ever done in a lead character before. At all times, the character gets out of the way of the reticle in a natural and believable way, and it makes Max Payne 3‘s combination of shooting and Max can do his classic slow motion shootdodge dive in any direction, and he can now shoot 360 degrees from a prone position. So thanks to literally thousands of blended animations and physics states, you can aim and move in any direction you want at any time and in a whole range of poses – prone, vaulting over cover, during a shoot-dodge – and you’ll never lose your target, and Max appears to move naturally while you do it. ![]() We didn’t want to sacrifice a thing, we wanted first-person precision and ease of targeting but we wanted all the things we love about third-person games in terms of being able to see your character move believably. Max is a game about choreographed gunplay combined with stylish, fluid movement (both in real time and in Bullet Time). Well if the other 8 people didn't have the map, the game would just throw those 8 people out of the lobby and transfer those 12 people to the map leaving the other 8 people that's been in the lobby back at the main screen to search for a new lobby.įor as amazing as the actual online matches were, the matchmaking was always terrible.So the initial goal was to modernize Max Payne gameplay. Let's say that you're playing deathmatch with 15-20 people (can't quite remember how many people were in a full deathmatch lobby but it was around that amount) and say 12 people out of 20 voted on this one cool map. When a match would end, everyone in the lobby would "vote" on which map the lobby would be thrown into next. Some of the best maps were actually behind paywalls (If I recall correctly one such map was the New York subway which was designed to resemble the first stage in the original Max Payne and it was awesome). Rockstar made the terrible decision of locking maps and some talents behind paywalls. Not only does it divide the community based on match type but it does so based on maps as well. Worse still is the game seems to subdivide any active players based on match type. ![]() Just trying to take the pulse of the community, are many people still playing this online? I've had success finding a few games lately but a lot of the time I try to play mp there are no players/games available in any of the lobbies.
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